Members[edit | edit source]
There are currently 12 Classes in the Game, each with its own skills and bonuses:
|Party Member||Skill||Skill Cost||Skill Unlock Prerequisites||Effect|
|Soda Junkie||Twitchy||Static||Soda Junkie Relic||20% chance to evade.|
|Ruffian||Dagger Toss||1MP||Ruffian Relic||Hits 3 random targets.|
|Conscript||Lethal Tactic||Static||Conscript Relic||+50% crit damage.|
|Fighter||Dropkick||2MP||None||Attack power x2 to target.|
|Pilediver||10MP||Fighter Relic||Attack power x3 to target.|
|Conjurer||Magic Adept||Static||None||+50% boost to magic attacks.|
|Bolt Storm||3MP||None||Damages entire group.|
|Divination||Static||Conjurer Relic||+10% essence chance.|
|Healer||Magic Adept||Static||None||+50% boost to magic attacks.|
|Therapy||2MP||None||Target heals all HP, status effects.|
|Group Heal||4MP||None||Group heals HP.|
|Refresh||5MP||Healer Relic||Group heals HP, status effects.|
|Thief||Sharp eye||Static||None||20% chance of better items.|
|Greedy||Static||None||Open all chests in a treasure room.|
|Pilfer||2MP||None||Steals something from target.|
|Crit Master||Static||Thief Relic||+15% crit chance. +15% crit damage.|
|Knight||Leader||Static||None||Party cannot be ambushed or trapped.|
|Noble||Static||None||Attempts to defend weak teammates.|
|Heavenstrike||3MP||None||Hits 1 target plus splash damage.|
|Smite||6MP||Knight Relic||Damage and burn a group.|
|Merchant||Wealthy||Static||None||+20% Gold earned.|
|50/50||500 Gold||None||50% Chance to remove 1/2 of target's HP.|
|Affluence||1000 Gold||Merchant Relic||Damages entire group.|
|Darkmage||Magic Master||Static||None||+80% boost to magic attacks.|
|Noxin||4MP||None||Damage all foes with a chance to poison and confuse.|
|Necroblast||8MP||Darkmage Relic||High magic damage to target.|
|Ragezerker||Unruly||Static||None||Won't listen to your commands.|
|Roar||Static||None||Boost random teammate ATK on first turn.|
|Rage||Static||None||+.5 ATK for each enemy defeated.|
|Shifter||None||None||None||Can learn any ability from other characters.|
Premium Members[edit | edit source]
There are currently 4 special Classes in the Game, that can be unlocked with real money or Mystic Caps:
Lineup[edit | edit source]
3 of your 5 Party Members stay on the left side in front of the monsters while 2 of your Party Members stay behind them. The flanking Patrons gain a 50% bonus Damage to physical Attacks.
Recommended Party Builds[edit | edit source]
You can hire up to 5 Patrons into your Party. Different party makeup's work better for different situations, especially early game beginning dimensions, vs endgame warrior dimension.
Early Game : Healer-Knight-Thief-Thief-Thief or Healer-Healer-Knight-Knight-Thief. - Provides multiple-chest loot bonuses and safe passages, with healer for sustainability. Healers at beginning of the order ensures they will heal on short fights
Mid-Late game normal Dimensions : Knight-Healer-Thief combinations eventually moving toward removal of healer as self sustainability rises
Mid-game Warrior Dimension : Darkmage-Darkmage-Darkmage-Thief-Knight : Dark Mage attacks scale incredibly well and will quickly leave physical attacks lacking. Thief and Knight for multiple-loot and safe passages.
Late Game Warrior Dimension : Addition of Wizard and/or Shifters to replace others.
Awesome party Warrior Dimension : Shifter (Ragezerker/Thief) - Shifter (Ragezerker/Knight) - Darkmage - Darkmage - Darkmage or Shifter (Thief/merchant). Start from 1 lvl, attack the darkmages will increase with every level and the party will be oneshot all at once.
Death[edit | edit source]
When all of your Party Members flee, your Dungeon exploring ends. After that you will see the Loot Screen showing which Items you've found, how much Gold and Essence you farmed and how many Monsters you've killed during your exploration. Once every 2 hours, you will have the option to revive your patrons by watching an Ad (mobile only, limit 1 per Dungeon exploration).